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Download Beginning Arduino by Michael McRoberts PDF

By Michael McRoberts

In starting Arduino, you are going to research all concerning the well known Arduino microcontroller by means of operating your approach via an grand set of fifty cool initiatives. You'll growth from a whole newbie relating to Arduino programming and electronics wisdom to intermediate talents and the boldness to create your personal notable Arduino tasks. totally no adventure in programming or electronics required!

Rather than requiring you to go through pages of idea prior to you begin making issues, this booklet has a hands-on technique. you'll dive into making initiatives correct from the beginning, studying how you can use quite a few digital elements and the way to application the Arduino to regulate or speak with these components.

Each undertaking is designed to construct upon the information realized in prior tasks and to additional your wisdom in programming in addition to abilities with electronics. by way of the tip of the booklet it is possible for you to create your personal tasks optimistically and with creativity.

Please word: the print model of this name is black & white; the booklet is complete color.

What you’ll learn

Controlling LEDs
Displaying textual content and portraits on liquid crystal display displays
Making a line-following robot
Using contact screens
Using electronic strain sensors
Reading and writing facts to SD cards
Connecting your Arduino to the Internet
Who this e-book is for

Electronics lovers who're new to the Arduino in addition to artists and hobbyists who are looking to research this very hot platform for actual computing and digital artwork.

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Extra info for Beginning Arduino

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Project 1 – LED Flasher – Hardware Overview The hardware used in Project 1: Breadboard 5mm LED 100 ohm Resistor* Jumper Wires * or whatever value appropriate for your LED The breadboard is a reusable solderless device used to prototype an electronic circuit or for experimenting with circuit designs. The board consists of a series of holes in a grid; underneath the board these holes are connected by a strip of conductive metal. The way those strips are laid out is typically something like that in Figure 2-2.

After the period of time set in the variable crossTime (time enough to allow the pedestrians to cross), the green pedestrian light flash on and off as a warning to the pedestrians to hurry because the lights are about to change to red. Then the pedestrian light changes to red, the vehicle lights go from red to amber to green, and the traffic flow resumes. 39 CHAPTER 2 ■ LIGHT 'EM UP Listing 2-4. Code for Project 4 // Project 4 - Interactive Traffic Lights int carRed = 12; // assign the car lights int carYellow = 11; int carGreen = 10; int pedRed = 9; // assign the pedestrian lights int pedGreen = 8; int button = 2; // button pin int crossTime = 5000; // time alloyoud to cross unsigned long changeTime; // time since button pressed void setup() { pinMode(carRed, OUTPUT); pinMode(carYellow, OUTPUT); pinMode(carGreen, OUTPUT); pinMode(pedRed, OUTPUT); pinMode(pedGreen, OUTPUT); pinMode(button, INPUT); // button on pin 2 // turn on the green light digitalWrite(carGreen, HIGH); digitalWrite(pedRed, HIGH); } void loop() { int state = digitalRead(button); /* check if button is pressed and it is over 5 seconds since last button press */ if (state == HIGH && (millis() - changeTime) > 5000) { // Call the function to change the lights changeLights(); } } void changeLights() { digitalWrite(carGreen, LOW); // green off digitalWrite(carYellow, HIGH); // yellow on delay(2000); // wait 2 seconds digitalWrite(carYellow, LOW); // yellow off digitalWrite(carRed, HIGH); // red on delay(1000); // wait 1 second till its safe digitalWrite(pedRed, LOW); // ped red off digitalWrite(pedGreen, HIGH); // ped green on delay(crossTime); // wait for preset time period 40 CHAPTER 2 ■ LIGHT 'EM UP // flash the ped green for (int x=0; x<10; x++) { digitalWrite(pedGreen, HIGH); delay(250); digitalWrite(pedGreen, LOW); delay(250); } // turn ped red on digitalWrite(pedRed, HIGH); delay(500); digitalWrite(carYellow, HIGH); // yellow on digitalWrite(carRed, LOW); // red off delay(1000); digitalWrite(carGreen, HIGH); digitalWrite(carYellow, LOW); // yellow off } // record the time since last change of lights changeTime = millis(); // then return to the main program loop Project 4 – Code Overview You will understand and recognize most of the code in this project from previous projects.

The serial window in use At the top is a blank text box for you to enter text to send back to the Arduino and a Send button to make it happen. Note that the serial monitor can receive no serial data unless you have set up the code inside your sketch for it to do so. Similarly, the Arduino will not receive any data sent unless you have coded it to do so. Finally, the black area is where your serial data will be displayed. In the image above, the Arduino is running the ASCIITable sketch (from the Communications example).

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